For the first time ten months I’ve decided to update my DICOM PHP class (class_dicom.php).

I’ve added two new functions:

is_dcm(): This function will return true if the provided file is a DICOM file, false otherwise.

multiframe_to_video():  Convert a DICOM multi-frame file into a video (.mp4, .avi, .mpg, ect)

multiframe_to_video() is the big one. This functionality is driven by ffmpeg and is easily extendable and modifiable. Think of it as DICOM to AVI or DICOM to MPG.

Check it out!


The Mud Emporium was a website I ran for several years dedicated to archiving MUD areas and MUD code. I eventually shut it down, but I did save all of the content.

All of the content for the Mud Emporium is now on Github, seperated out into two repositories.

Mud Emporium Areas on Github

The area repositories contains hundreds of areas for many different code bases, ROM, Diku, ect.

Mud Emporium Code on Github

The code repositories is full of code snippets to add classes, skills, spells, NPC classes, and many more behaviors to a MUD.

Dibrova was a MUD (Multi-user Dungeon) I worked on, first as a builder and then as a coder from 2000-2005. Myself and many others put a lot of time into Dibrova and I feel it really shows.

A MUD is text based MMORPG. They were incredibly popular until graphical MMORPGs began to show up.

We had features that were revolutionary for their time, a strong clan/guild system, unlimited levels, automated questing, mob classes, and so on. These are features you see touted in modern MMORPGs that were not available in other games during the same the time period.

Here are some of the features at a glance:

–    243 Zones
–    19105 Rooms
–    6417 Objects
–    5687 Mobiles
–    Limited/Unlimited Levels.
–    Clans
–    Clan run stores, zones, clan halls, tollbooths, mini-bars, ect
–    Automated quest system
–    More classes and races than you can shake a stick at
–    Multi-classing
–    Immortal classing
–    Mob classes, races, skills, semi-intelligent combat

Honestly, Dibrova has been around for so long and has had so many people contributing to it that we do not have a complete feature list.

Through some turn of events I have become the keeper of the source code for Dibrova. For a long time I had it hosted on my own site, the Mud Emporium, but general laziness forced me to close the site down several years ago.

The source is currently hosted on Github.

Dibrova on Guthub

Direct link to download Dibrova