Dibrova was a MUD (Multi-user Dungeon) I worked on, first as a builder and then as a coder from 2000-2005. Myself and many others put a lot of time into Dibrova and I feel it really shows.
A MUD is text based MMORPG. They were incredibly popular until graphical MMORPGs began to show up.
We had features that were revolutionary for their time, a strong clan/guild system, unlimited levels, automated questing, mob classes, and so on. These are features you see touted in modern MMORPGs that were not available in other games during the same the time period.
Here are some of the features at a glance:
– 243 Zones
– 19105 Rooms
– 6417 Objects
– 5687 Mobiles
– Limited/Unlimited Levels.
– Clan run stores, zones, clan halls, tollbooths, mini-bars, ect
– Automated quest system
– More classes and races than you can shake a stick at
– Immortal classing
– Mob classes, races, skills, semi-intelligent combat
Honestly, Dibrova has been around for so long and has had so many people contributing to it that we do not have a complete feature list.
Through some turn of events I have become the keeper of the source code for Dibrova. For a long time I had it hosted on my own site, the Mud Emporium, but general laziness forced me to close the site down several years ago.
The source is currently hosted on Github.